Video gaming has been one of the major front-lines of the culture war for at least the past 15 years. "Gamergate" really escalated things, too.
It's mainly because it's a form of entertainment/media that doesn't require massive capital/companies to get things made, published, and distributed. Many of the best games started as one or two people working on a project for fun. Because of this, the woke patrol have to compete with legitimate products, which is obviously pretty difficult as wokeness produces only garbage.
It's a form of media like television, painting, art, novels, etc.
The rhetoric is definitely because it's not something they have a monopoly over. On top of that, games tend to teach people problem solving skills and keep their brains active. Obviously we can't have unthinking sheep playing them!
The left loves to blame guns, and the "right" (fox) loves to blame games instead of sticking to their guns (literally).
One big one that Fox in particular targeted was called "Six Days in Fallujah". The developers consulted heavily with veterans that survived Fallujah and were going to tell the story as accurately and detailed as possible; the gameplay was to try and give even the slightest glimpse of the kinds of moment-to-moment decisions and fears the troops faced when clearing buildings. Obviously it'd still be a game, and as such wouldn't really compare to the real thing, but just like many movies, it still would have told the story fantastically.
Of course Fox, knowing that anything showing the reality of the war would be bad for business (military industrial complex, that is), targeted it and actually got it shut down before it could be completed thanks to the bad press. They claimed it was "disrespectful to veterans" despite that it was basically veterans making it (or having significant input). Now, 10 years later, a rebooted attempt to make it is set to release Q4 2021! It is said that it will include details from people interviewed form all angles of the conflict; US soldiers, civilians in the city at the time, and, I believe even insurgents (could be wrong on that).
That's just one example. Now that you mention the early attempts to ban, though, that made a connection in my mind: One of the earliest games they tried to ban was "Doom". If you don't know, Doom is/was a very graphic/gory shooter in which you're basically a soldier blessed by God sent to hell (and other places) to kill all of the demons/stop demonic invasions. The excuses to ban it were for it's inclusion of satanic imagery and it's gore, but I don't wonder if there might have been an alternate motive... maybe it made the satanists uncomfortable, having a game about killing demons?
Edit: The most recent one also got in trouble with the woke police for it's trailer parodying leftspeak applying it to a literal demonic invasion: (these are messages broadcasted around the environment in the game) "Remember, 'demon' can be an offensive term, refer to them as 'mortally challenged'", "Earth is the melting pot of the universe", "Please remain calm, you may notice a slight change in the environment! [pans to absolute hellscape] Fear not, it's all part of the plan!", and "My brothers and sisters, lets help to make our friends' transition into their new world a comfortable one!". Top kek!
Yeah, of course, that makes sense. No monopoly, no power or control. In addition to your comment about brain activity, it is also a great way to develop pattern recognition.
I forgot all about the Doom controversy. Mortal Kombat and Grand Theft Auto just came to mind, they got bad press too.
I've never heard of that Fallujah game. I'm highly intrigued.
For some reason it made me think of Tom Clancy and how he weaves in reality in his novels. Always have been suspicious about how Clancy went out, similar to Andrew Breitbart.
I know it's only a video game subreddit, but to me, this is what progress looks like!
Video gaming has been one of the major front-lines of the culture war for at least the past 15 years. "Gamergate" really escalated things, too.
It's mainly because it's a form of entertainment/media that doesn't require massive capital/companies to get things made, published, and distributed. Many of the best games started as one or two people working on a project for fun. Because of this, the woke patrol have to compete with legitimate products, which is obviously pretty difficult as wokeness produces only garbage.
cough mass effect andromeda cough
I remember politicians tried to ban video games back in the 2000s.
I wonder if this was the true reason disguised behind "video games cause mental illness and violence" rhetoric?
It's a form of media like television, painting, art, novels, etc.
The rhetoric is definitely because it's not something they have a monopoly over. On top of that, games tend to teach people problem solving skills and keep their brains active. Obviously we can't have unthinking sheep playing them!
The left loves to blame guns, and the "right" (fox) loves to blame games instead of sticking to their guns (literally).
One big one that Fox in particular targeted was called "Six Days in Fallujah". The developers consulted heavily with veterans that survived Fallujah and were going to tell the story as accurately and detailed as possible; the gameplay was to try and give even the slightest glimpse of the kinds of moment-to-moment decisions and fears the troops faced when clearing buildings. Obviously it'd still be a game, and as such wouldn't really compare to the real thing, but just like many movies, it still would have told the story fantastically.
Of course Fox, knowing that anything showing the reality of the war would be bad for business (military industrial complex, that is), targeted it and actually got it shut down before it could be completed thanks to the bad press. They claimed it was "disrespectful to veterans" despite that it was basically veterans making it (or having significant input). Now, 10 years later, a rebooted attempt to make it is set to release Q4 2021! It is said that it will include details from people interviewed form all angles of the conflict; US soldiers, civilians in the city at the time, and, I believe even insurgents (could be wrong on that).
That's just one example. Now that you mention the early attempts to ban, though, that made a connection in my mind: One of the earliest games they tried to ban was "Doom". If you don't know, Doom is/was a very graphic/gory shooter in which you're basically a soldier blessed by God sent to hell (and other places) to kill all of the demons/stop demonic invasions. The excuses to ban it were for it's inclusion of satanic imagery and it's gore, but I don't wonder if there might have been an alternate motive... maybe it made the satanists uncomfortable, having a game about killing demons?
Edit: The most recent one also got in trouble with the woke police for it's trailer parodying leftspeak applying it to a literal demonic invasion: (these are messages broadcasted around the environment in the game) "Remember, 'demon' can be an offensive term, refer to them as 'mortally challenged'", "Earth is the melting pot of the universe", "Please remain calm, you may notice a slight change in the environment! [pans to absolute hellscape] Fear not, it's all part of the plan!", and "My brothers and sisters, lets help to make our friends' transition into their new world a comfortable one!". Top kek!
Yeah, of course, that makes sense. No monopoly, no power or control. In addition to your comment about brain activity, it is also a great way to develop pattern recognition.
I forgot all about the Doom controversy. Mortal Kombat and Grand Theft Auto just came to mind, they got bad press too.
I've never heard of that Fallujah game. I'm highly intrigued.
For some reason it made me think of Tom Clancy and how he weaves in reality in his novels. Always have been suspicious about how Clancy went out, similar to Andrew Breitbart.
It's more programming by the d.s. and any sane thinking person should leave it alone.