I just thought of all the times where information about stuff that's going to happen and some of us always get impatient and tired of seeing it and just wanting it to actually happen already. What if this is a part of the strategy of psyching the enemy out?
I know it's gonna sound stupid, but it reminds me of the one Family Guy episode where Brian got beat up by Stewie twice for not having his money. When Stewie offered Brian a free hit, he was going to take it but not tell him when it was coming. Towards the rest of the episode, Stewie was getting more and more scared of the coming hit.
It got to the point where he started beating himself up even. When in the end he had almost forgotten about it, Brian pushed Stewie into a truck at the last second.
It might relate to the Q post of not giving out dates but making the enemy take unplanned and disastrous counter moves.
We used to play this game as children. Several neighborhood kids would come up with some crazy BS story and target one particular kid to be "it". Then all of us would spend the whole day repeating the story over and over until the kid was freaking out and often close to tears. Then we'd all yell PSYCH! and bust up laughing.
Nobody else did this when they were kids?
Maybe it was a generational thing...at any rate it built character eight different ways?
Dardar is a character, alright. Story checks out. ;-)