People place value on things. Even if it's a virtual item in the digital realm. Doesn't mean it's less "real" than physical items. Look how much money people are spending on in game items.
Quote:
"In 2020, global gaming audiences spent an approximate 54 billion U.S. dollars on additional in-game content."
Some video game producers are now moving to the model where their game is free due to this fact. The in-game content is where they make bank.
People place value on things. Even if it's a virtual item in the digital realm. Doesn't mean it's less "real" than physical items. Look how much money people are spending on in game items.
Quote:
"In 2020, global gaming audiences spent an approximate 54 billion U.S. dollars on additional in-game content."
Some video game producers are now moving to the model where their game is free due to this fact. The in-game content is where they make bank.