Of course AI can't really be controlled; they are designed to extract information from all data they are provided.
Even AIs built to play games will try to find cheats and exploits in the code, when the goal coded in is to "win".
Even "emergency stop" buttons with AI won't necessarily work, because if the goal can't be beat it might hit the stop to prevent from achieving the losing condition.
There are other examples too, and those types of problems are only more likely as their complexity increases.
Of course AI can't really be controlled; they are designed to extract information from all data they are provided.
Even AIs built to play games will try to find cheats and exploits in the code, when the goal coded in is to "win".
Even "emergency stop" buttons with AI won't necessarily work, because if the goal can't be beat it might hit the stop to prevent from achieving the losing condition.
There are other examples too, and those types of problems are only more likely as their complexity increases.