The biggest example of 'get woke go broke' in history
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Expanded Summary
Concord: A Colossal Failure
Concord, PlayStation’s latest multiplayer game developed by Firewalk Studios, has been labeled one of the biggest failures in gaming history. Despite high expectations, the game flopped dramatically, leading to financial losses and disappointment across the industry.
Development Costs Far Exceeding Expectations
The development of Concord reportedly cost around $400 million. However, rumors suggest that Sony’s actual losses go far beyond this figure. The game was initially expected to be a groundbreaking success, but it fell short, leaving the company with significant financial consequences.
Massive Investments Before the Game’s Release
Before Concord even reached its Alpha stage, Firewalk Studios and its investors had already spent $200 million. This amount covered early development, yet the game was still not in a presentable state. To make the game viable for release, Sony had to invest another $200 million. This additional funding was crucial to get Concord to the "minimum viable product" stage, but even then, the game was far from perfect.
Sony’s Acquisition of Firewalk Studios
Sony didn’t just invest in Concord's development; they also acquired Firewalk Studios, the game’s developer, specifically to bring Concord to life. The acquisition, which took place in April 2023, was part of Sony's broader strategy to strengthen its multiplayer game lineup. Estimates suggest that this acquisition cost Sony a minimum of $300 million. Firewalk Studios was a relatively new company with no other major projects or established franchises, making Concord the central focus of the deal.
Sony’s Total Financial Commitment
When adding the acquisition cost of Firewalk Studios to the $400 million spent on Concord’s development, Sony's total investment reached at least $500 million. Despite this enormous expenditure, Concord failed to generate any revenue. The game was quickly pulled from the market, and Sony was forced to issue refunds to the few customers who had purchased it. Even the refund process itself added to Sony’s losses.
Impact on Firewalk Studios Employees
The failure of Concord has left employees at Firewalk Studios demoralized and worried about their future. Since the company was acquired specifically for the development and support of Concord, and with the game now canceled, the future of the studio is uncertain. Firewalk has no other major projects in the pipeline, and Sony owns numerous other well-established studios, raising doubts about whether there will be any need to retain Firewalk's staff.
A Toxic Corporate Culture and Leadership Issues
According to reports, a toxic corporate culture of "toxic positivity" pervaded Firewalk during Concord's development. Employees were allegedly discouraged from voicing concerns or offering critical feedback about the game, due to a leadership style that demanded conformity to a singular vision. Sony executives, particularly Herman Hulst, the head of PlayStation Studios, were said to be strong proponents of the game, believing it could become as iconic as the Star Wars franchise. This leadership approach led to groupthink, where legitimate concerns were stifled in favor of an overly optimistic, yet unrealistic, vision for the game’s success.
Sony’s Overly Ambitious Vision for Concord
Internally, Sony executives referred to Concord as a potential "Star Wars" for PlayStation. They saw the game as the future of the platform, a project that could be revisited and expanded upon for years to come. However, this grand vision was far removed from reality. Despite massive financial investments and high hopes, the game failed to live up to these expectations, and the result was a monumental financial loss.
Long-Term Consequences for the Gaming Industry
The failure of Concord reflects a broader crisis in the gaming industry, particularly around the development of high-budget AAA games. Concord's collapse, alongside other recent failures, suggests that current strategies based on massive financial investments and overly ambitious projects are becoming unsustainable. This could lead to a shift in how major studios approach game development in the future, as companies reassess the risks associated with large-scale projects.
Sponsor Promotion and Closing
The video closes with a promotional segment for Black Forest supplements, positioning their product as a solution to declining testosterone levels and societal issues surrounding masculinity. While unrelated to the Concord story, this sponsorship underscores the creator’s pivot to monetization through product promotion, taking advantage of the platform to engage viewers with limited-time offers.
It is believed that marketing and advertising led to Concord costing Sony over a billion dollars.