When you walk into the shop in a video game to buy ammo, the person behind the counter that you interact with is known as an NPC (non-playable character).
They are completely devoid of any and all independent thought, they simply regurgitate pre-programmed lines of dialog and have scripted responses to certain stimuli.
Compare and contrast that to the modern-day lefty cultist and you'll see some shocking similarities.
When you walk into the shop in a video game to buy ammo, the person behind the counter that you interact with is known as an NPC (non-playable character).
They are completely devoid of any and all independent thought, they simply regurgitate pre-programmed lines of dialog and have scripted responses to certain stimuli.
Compare and contrast that to the modern-day lefty cultist and you'll see some shocking similarities.