Many years ago, when Martin Gardner was writing about John Conway's Game of Life, I was just starting to learn FORTRAN at college as part of the maths course. We did boring things like solve quadratic equations.
I decided to program the Game of Life using an IBM 1130, a line printer and a punched card machine!
The next term I looked again at what Martin Gardner was saying in his Scientific American column and it was quite clear that many large industrial computers were also playing Life on much bigger machines than the one I had access to!
Here are some examples. The first 1:10 just describes the rules. The rest is what they produce. I does make you realise how just two or three simple rules can achieve wonderful things.
Many years ago, when Martin Gardner was writing about John Conway's Game of Life, I was just starting to learn FORTRAN at college as part of the maths course. We did boring things like solve quadratic equations.
I decided to program the Game of Life using an IBM 1130, a line printer and a punched card machine!
The next term I looked again at what Martin Gardner was saying in his Scientific American column and it was quite clear that many large industrial computers were also playing Life on much bigger machines than the one I had access to!
Here are some examples. The first 1:10 just describes the rules. The rest is what they produce. I does make you realise how just two or three simple rules can achieve wonderful things.
that looked interesting, the patterns, drones take this to flight in 3-D for celebrations? Ionly learned a little Basic
I decided to program the Game of Life using an IBM 1130, a line printer and a punched card machine!''
u/#howl