In the 90’s I was in my 30’s and built desktops. 386’s, 486’s up through Pentiums. Built, studied for and completed Novell certification in my den. Doom was big, then Doom2, Heretic, Hexen then Quake. ID Games fan obv. I built a Doom2 level for FPS Network had 5 client nodes me & frens would battle it out. We were working in Saudi...I had recorded Patriot missile audio launching at Scuds. Used an audio compiler to make Doom2 weapon #5 (rocket launcher?) audio, which audio was lame, instead that of a Patriot launch. Truly badass as my audio was ported through my Klipsch speakers/stereo. Also utilized IBM OS2 Doom compiler to port green grass and starry sky as the DOS compiler didn’t allow that. For those days it was pretty advanced. I’m sure that diskette of that project is history. I spent 3-1/2 months creating that level and pretty much haven’t gamed since.
In the 90’s I was in my 30’s and built desktops. 386’s, 486’s up through Pentiums. Built, studied for and completed Novell certification in my den. Doom was big, then Doom2, Heretic, Hexen then Quake. ID Games fan obv. I built a Doom2 level for FPS Network had 5 client nodes me & frens would battle it out. We were working in Saudi...I had recorded Patriot missile audio launching at Scuds. Used an audio compiler to make Doom2 weapon #5 (rocket launcher?) audio, which audio was lame, instead that of a Patriot launch. Truly badass as my audio was ported through my Klipsch speakers/stereo. Also utilized IBM OS2 Doom compiler to port green grass and starry sky as the DOS compiler didn’t allow that. For those days it was pretty advanced. I’m sure that diskette of that project is history. I spent 3-1/2 months creating that level and pretty much haven’t gamed since.
It was a Doom2 level 16 remake fyi.