--- It's got to do with your clipping distance setting in your world config file. Basically it tells the renderer to only render things that are within a certain distance of the centered objects perspective.
So if you just go into the config subfolder under \universe\sol\earth, you should be able to locate the *.cfg file therein and alter the setting from whatever integer shows on the earth_clip_dist line to = 0 instead. The zero value will tell the universe hardware to render infinite distance when viewed from any centered object on the planet earth.
However, I caution you that this config change may have deleterious effects on how well the planet earth simulation runs with the current universe hardware it is installed on. Should your universe application become unstable or crash with the new settings, please be sure to rollback the change to restore the necessary balance and order therein.
"How come things disappear on the horizon?"
--- It's got to do with your clipping distance setting in your world config file. Basically it tells the renderer to only render things that are within a certain distance of the centered objects perspective.
So if you just go into the config subfolder under \universe\sol\earth, you should be able to locate the *.cfg file therein and alter the setting from whatever integer shows on the earth_clip_dist line to = 0 instead. The zero value will tell the universe hardware to render infinite distance when viewed from any centered object on the planet earth.
However, I caution you that this config change may have deleterious effects on how well the planet earth simulation runs with the current universe hardware it is installed on. Should your universe application become unstable or crash with the new settings, please be sure to rollback the change to restore the necessary balance and order therein.
Good luck and happy universe hacking.
Lol nice! I see what ya did there.
Talking like its a video game setting.