Thanks, I actually trimmed what I wanted because I didn't want to make it about myself.
My aspiration was to get into game dev, or animation. (I had learned the skill sets to a degree that I have made a few projects, none published because I won't put something that I intend to sell unless it was good enough that I would buy it, and wish the industry held at least that minimum standard, or for games to actually release a completed game with the bugs removed)
When it comes to story telling though, that's where OP rings true. The movie tropes listed are so ingrained that you almost don't even realize that they are included. The two paths away from that I've considered were either to incorporate red-pilled material as 'history' (rather than rebuilding from the end of the world, talk about how nobody could have conceived that the evils would be removed type of thing) or to just dumb things down.
BTW - I'm only an amateur in this area, and while I would like to create these things mainly because my work is quite technical so I find artistic modeling and ventures relaxing.
Thanks, I actually trimmed what I wanted because I didn't want to make it about myself.
My aspiration was to get into game dev, or animation. (I had learned the skill sets to a degree that I have made a few projects, none published because I won't put something that I intend to sell unless it was good enough that I would buy it, and wish the industry held at least that minimum standard, or for games to actually release a completed game with the bugs removed)
When it comes to story telling though, that's where OP rings true. The movie tropes listed are so ingrained that you almost don't even realize that they are included. The two paths away from that I've considered were either to incorporate red-pilled material as 'history' (rather than rebuilding from the end of the world, talk about how nobody could have conceived that the evils would be removed type of thing) or to just dumb things down.
BTW - I'm only an amateur in this area, and while I would like to create these things mainly because my work is quite technical so I find artistic modeling and ventures relaxing.