Honestly, I just wished more of the major publishers would act on the practice of making small teams to experiment on ideas. Too many have gone the regurgitating formulas, and then slapping some new Current Thing on their profiles for that hot hot PR.
But for most of SEGA's legacy, like Toejam & Earl, they've sold them back out. SEGA doesn't really have much anymore.
I'm very glad Yakuza came forward as a flagship. I'm hoping for an English version of Ishin. (I bought the Japanese version on release)
Honestly, I just wished more of the major publishers would act on the practice of making small teams to experiment on ideas. Too many have gone the regurgitating formulas, and then slapping some new Current Thing on their profiles for that hot hot PR.
But for most of SEGA's legacy, like Toejam & Earl, they've sold them back out. SEGA doesn't really have much anymore.
I take it Maximo is in your name as a GnG reference? 😜
Yakuza is pretty solid, but you're right, Sega leaves a lot of its old IPs in the dust.
Mario Odyssey was a breath of fresh air imo.
That it is actually. Maximo was my "Dark Souls" if that shows my age. Brutal difficulty, but satisfying to complete.
Been more following indies and ports of old games now, most new releases are just soulless to me.