https://www.sacred-texts.com/eso/sta/sta31.htm
In its symbolism chess is the most significant of all games. It has been called "the royal game"--the pastime of kings. Like the Tarot cards, the chessmen represent the elements of life and philosophy. The game was played in India and China long before its introduction into Europe. East Indian princes were wont to sit on the balconies of their palaces and play chess with living men standing upon a checkerboard pavement of black and white marble in the courtyard below. It is popularly believed that the Egyptian Pharaohs played chess, but an examination of their sculpture and illuminations has led to the conclusion that the Egyptian game was a form of draughts. In China, chessmen are often carved to represent warring dynasties, as the Manchu and the Ming.
The chessboard consists of 64 squares alternately black and white and symbolizes the floor of the House of the Mysteries. Upon this field of existence or thought move a number of strangely carved figures, each according to fixed law. The white king is Ormuzd; the black king, Ahriman; and upon the plains of Cosmos the great war between Light and Darkness is fought through all the ages. Of the philosophical constitution of man, the kings represent the spirit; the queens the mind; the bishops the emotions; the knights the vitality; the castles, or rooks, the physical body. The pieces upon the kings' side are positive; those upon the queens' side, negative. The pawns are the sensory impulses and perceptive faculties--the eight parts of the soul. The white king and his suite symbolize the Self and its vehicles; the black king and his retinue, the not-self--the false Ego and its legion. The game of chess thus sets forth the eternal struggle of each part of man's compound nature against the shadow of itself. The nature of each of the chessmen is revealed by the way in which it moves; geometry is the key to their interpretation. For example: The castle (the body) moves on the square; the bishop (the emotions) moves on the slant; the king, being the spirit, cannot be captured, but loses the battle when so surrounded that it cannot escape.
God is the Prime Mover. Whomever moves first is the Prime Mover. Without someone to get the game started, there is no game.
Black is the Obstacle, the Resistance against the Prime Mover. White is YES while Black NO, but black provides the first NO to White's YES. Think binary -- it's not just a perpetual thread of 1010101010101... over and over, it mixes up with 1001110101010001010111011100010, so White CAN say NO to Black's YES.
Pawns are a bit more than just useful expenditures. If you're not careful, a Pawn can become a new Queen, starting from the lowest rank to the highest in a single match.
Like good old Giorno, who had a dream.
https://www.youtube.com/watch?v=EWUavHeWE0A
DIO saves Giorno (leaked)
https://www.youtube.com/watch?v=Fz3S6cbP0Y8
Re: Pawns as Queens
That's the Muggle Controversy among the elite, at least that's what Meghan told me. :)
The Prime Mover is above the two 'sides' Movers, who are again, above the players on the board as i see and your point well taken.
1010101 as board matrix
'Looking glass' as calculation/projection of future move potentials.
Jojo was a man who thought he was a loner
But he knew it couldn't last
Jojo left his home in Tucson, Arizona
For some California grass
Get back, get back
Get back to where you once belonged
Oh, get back, Jo
Sweet Loretta Martin thought she was a woman
But she was another man
All the girls around her say she's got it coming
But she gets it while she can
Oh, get back, get back
Get back to where you once belonged