I have seen some studies involving site safety for commercial construction projects. They would create the site according to Building Information Modelling projects, and then highlight the danger points for site supervisors at any stage of the project. The humans could wander about the site in VR, before attending the real site.
The results were positive in terms of safety training, but the tech is still in a development phase, and BIM is still a difficult project in itself, given the variability of materials, and stages of construction etc. Architects have to design the entire project in 3D, and place every construction member individually, so it is like building the project with individual bits, just like reality - which is different from how things are normally built in video games that will aggregate lines, for example, and BIM therefore needs an inordinate amount of processing power.
I think the caveat here is that this type of VR actually represents reality, and can afterwards be applied to reality.
I have seen some studies involving site safety for commercial construction projects. They would create the site according to Building Information Modelling projects, and then highlight the danger points for site supervisors at any stage of the project. The humans could wander about the site in VR, before attending the real site.
The results were positive in terms of safety training, but the tech is still in a development phase, and BIM is still a difficult project in itself, given the variability of materials, and stages of construction etc. Architects have to design the entire project in 3D, and place every construction member individually, so it is like building the project with individual bits, just like reality - which is different from how things are normally built in video games that will aggregate lines, for example, and BIM therefore needs an inordinate amount of processing power.
I think the caveat here is that this type of VR actually represents reality, and can afterwards be applied to reality.