In this way, wouldn't it be feasible to pay a player to commit a hold penalty on 3rd and 8, guaranteeing the first down for the "chosen" team? Even if 9/10 players had no idea the outcome would be fixed, if 1/10 can hand the game to the other team, why pay all ten people?
I've played a lot of multiplayer gaming online before, and all it takes is one player "spying" to devastate a team, depending on the game.. If one person is relaying player location in a shooting game, it's easy for the enemy team to anticipate and seek the other team to win the game. It reminds me of that game all the kids are playing, "Among Us". It only takes one person to say "The impostor is (this person) because I'm playing with my cousin in the same room and he told me who it is." It only takes one player to ruin the outcome of the game.
In this way, wouldn't it be feasible to pay a player to commit a hold penalty on 3rd and 8, guaranteeing the first down for the "chosen" team? Even if 9/10 players had no idea the outcome would be fixed, if 1/10 can hand the game to the other team, why pay all ten people?
I've played a lot of multiplayer gaming online before, and all it takes is one player "spying" to devastate a team, depending on the game.. If one person is relaying player location in a shooting game, it's easy for the enemy team to anticipate and seek the other team to win the game. It reminds me of that game all the kids are playing, "Among Us". It only takes one person to say "The impostor is (this person) because I'm playing with my cousin in the same room and he told me who it is." It only takes one player to ruin the outcome of the game.
Good take on the subject, thanks