A controversial new update in Fortnite, a popular game among children, now gives players the option to "sell their soul" to a demonic figure.
To unlock certain perks and access a specific character, players must navigate to the underworld section of the map and sacrifice their health.
This triggers an eerie animation where their character appears to strike a deal with the devil-like figure.
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Parents who turn their children's minds and bodies over to ANY video games have ALREADY sold their souls to demons.
Children belong outside in God's beautiful sunlight and rain and snow with other children, learning, growing, moving their bodies, building things, falling out of trees, yelling, etc.
"Children belong outside in God's beautiful sunlight and rain and snow with other children, learning, growing, moving their bodies, building things, falling out of trees, yelling, etc."
Yeah that America has been dead for a couple decades at least. I appreciate the sentiment though.
Not for homeschooled families!
You have that choice as a parent. Cut the shit
Annual kidnapping/missing children in 2024 vs. 1994? Is it the same? Or has something gone terribly wrong?
I believe we're fighting to restore a safe society in this country, where kids can play and explore outside as they used to, not gaslight ourselves into believing that it still exists.
Sheltering kids is a symptom of a much bigger problem in this country. Blaming it on bad parenting while ignoring the root causes is an NPC take if I've ever heard one.
Yes, but You can choose if that America still exists in Your life. All the crap on tv and social can literally be turned off, if You choose. If you live in a dangerous area, then move. The much bigger problem you speak of is partially caused by soft men, raised by women.
You can sell your soul to anything that you put before God. Be it video games, TV or really anything that you engage that doesn’t put God first. But remember that God is everywhere. He will use whatever he can for his own good. I don’t believe all video games are evil. They can actually be very educational in the modern world. However it’s easy for young minds to get addicted to technology. And addiction is one root of evil but doesn’t exist only in consumed media.
I see your point and don't entirely disagree.
At the same time I was trained to hack human brains using developmentally appropriate hacking techniques. Children were targeted especially--get them young, they're yours for life.'' I chose NOT to use those skills, but tried all my career to teach others what was being done to them, and how.
Maybe video games "can be educational," but they STILL hack the wetware of children, literally restructuring their brains for video input and a$$-sitting and hand twitching and amygdala hijack and dopamine storm. Once that structure is laid down in childhood/youth, it is fixed.
Our ancient ancestors confined this phenomenon--the shaman drama/the wetwar hack--to certain times and places, embedded in larger community life. But now the shaman drama (the cave wall) is increasingly the larger context, and people only step outside of it occasionally. Excusing that by saying, "Oh well, God can get inside of that too!" is imo a weak response. The strong response is to raise children outside of the influence of Satan, not to let him in and say, "Oh well, God is everywhere, so a little bit of Molochian drama can't hurt." But that's me.
I get your point and totally believe what you are saying. I don’t doubt it can restructure their brains and that’s likely why we see a lot of behavioral issues and add/adhd on the rise. Children that are on electronic devices have zero attention span. But is it even possible to deny children access to TV, video games and computers in the modern world we live in? Sure a few are doing it and raising kids the old fashioned way which I’m definitely in favor of but realistically what can be done for the rest of the kids short of complete ban or destruction of any and all electronic entertainment sources? My hope and prayers for them is that God will use it for good and any damage done to their brains can one day become undone. May not be the best solution to such a huge problem but I don’t see another for majority of today’s children. For those who are able to restrict and are awake to the truth I absolutely think they should do so.
I understand and mostly agree. Could probably agree 1000% except witnessing the malevolence of the people who do that stuff and LIKE IT (because all they care about is careers and money and such)...I guess I just need to get over it and be more trusting of Our Father.
Thanks, Salt, for your kind conversation and not taking offense. I just never had any idea how DELIBERATE this sort of thing was, till encountering it up close. As for "denying children access," I know people who very bigly restrict their kids' access and find other ways for them to interact. I always remember hearing, back in my years of circulating in various circles, how Gates, Bezos, and others did NOT allow their kids unrestricted access to the same mindbending technologies that they were scoring (for instance) billions in "school bonds" to give to every public school kid. I've told so many parents about that, so they kow that what is good for their kids, according to Tech elites, Tech elites hugely restrict for their own kids!
Can I ask what your job title was, just curious as to where this sort of thing goes on at the level that you’re talking about, “dopamine storm”…
My particular area of training was mass communications research methods...but this stuff is part of any setting where people study, research, or build programs in mass communications, social psychology, marketing communications, advertising, "persuasion research," public relations, and much more.
There are also IC fields, both government and private, that apply/develop these methods.
Every financial sector, industry, and business has a team that tries to figure out how to get people to do whatever they want people to do, to make their quarterly/annual numbers. Same with media. With tech (not just tech media, but also video games, consumer interfaces, etc.). With Pharma. With Big Ag.
Just a little example. The TV show "Sesame Street." It was explicitly designed by a TV network researcher (Joan Ganz Cooney) and a guy from the Carnegie Corporation (Lloyd Morrisett Jr) to figure out how to use TV to "teach" children. Look up the article
The Potential Uses of Television in Preschool Education. A Report to Carnegie Corporation of New York
https://eric.ed.gov/?id=ED604064
Well, who was teaching what, and for what ends? Shouldn't learning come from families? Weren't we pouring tax dollars into schools? Were they failing? Why? Who were the kids in question?
As you read through that report, you can start to unpack the assumptions of Cooney (whose jewish dad was a banker) and Morrisett (whose dad, btw, was a rather shadowy figure at UCLA specializing in creating people with education degrees to build the Ed Biz around).
Over the years/decades what was learned from the earliest research, including Clooney's and Morissette's, was manifold. One example: a more granular sense of at what ages/developmental stages kids can learn what content and "develop media literacy skills" (i.e., be pulled into the mediated model).
For example it was realized early on that children up to age 2 aren't susceptible to mediated content. That was defined in the literature henceforth as "video deficit," with a lot of research focus going to how to grab kids as early as possible, with what means and methods, and keep their attention.
If people had any idea how extensive this mindf!ck industry is, and how much money, time, energy, etc., go into it, it would be Pitchfork Year. And now that Big Data and AI are in play, automating so much of the surveillance and analysis...well, it takes attention and effort to give one's family any experience of life outside the media BorgMatrix.
Also just search on terms like
dopamine engineering media
The literature is massive, externsive, and what you're seeing is just the tip of the iceberg compared to what you'll never see.