GME approves 4:1 stock split dividend.
(media.greatawakening.win)
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None of that shit is real nor worth anything.
Yea so tell me about how people pay thousands for csgo stickers and skins. Just because you arent interested doesnt make it worthless
We’re in a roarin’ ‘20s right now. Back then people used to spend money on stupid shit too. But that all stopped very suddenly when the credit dried up and the markets went into freefall.
Enjoy the game of musical chairs. You might even make something. But when the music stops you’d better already be rid of that shit or it’s yours forever.
Because they're addicted like alcoholics/drug addicts.
So were going to ban all "addictions" then?
Guess we will have to say bye to Instagram and the like.
Back to the caves we go.
So are tobacco companies, alcohol companies, and the drug trade not profitable?
Video games are certainly real. They typically are worth $60 when buying a new game.
In-game items aren’t worth anything to someone who doesn’t play video games or someone who doesn’t believe video games are real in the first place.
However, in-game items make up a huge percentage of revenue for video game developers. Activision, a developer of real video games, made $8.8 billion in revenue in FY 2021. $5.1 billion of that revenue came from microtransactions and in-game purchases.
Whether you want to admit it or not, in-game purchases are certainly worth a lot of money to people who play video games. Just because you find them worthless doesn’t mean they are worthless.
So if you want to believe the MSM narrative that GameStop is a failing brick and mortar company then that’s your decision. But I think we should all know by now not to trust the MSM.
People spent all kinds of money on stupid shit during the roarin' twenties, which period is analogous with the present time. When the free money finally dries up though, ALL money is directed towards necessities and bullshit like $1000 skins revert to their true value.
The only reason nonsense like this has value is because of all the liquidity being pumped into our economy. All of this has happened before, there is nothing new under the sun.
People place value on things. Even if it's a virtual item in the digital realm. Doesn't mean it's less "real" than physical items. Look how much money people are spending on in game items.
Quote:
"In 2020, global gaming audiences spent an approximate 54 billion U.S. dollars on additional in-game content."
Some video game producers are now moving to the model where their game is free due to this fact. The in-game content is where they make bank.