NWO factions get tranny infantry options. You can upgrade them with testosterone replacement therapy.
BLM forces can be enhanced with the "mostly peaceful" upgrade.
NWO population numbers experience natural decay due to abortion and have to be stabilised with third world immigration. More immigration bolsters numbers, but reduces research points.
Militia factions get pepe infantry. Moral is maintained with dank meme research.
Glowies are invisible unless you deploy field autists.
Every BLM platoon killed results in one NWO building being destroyed. This penalty is increased to two with the "mostly peaceful" upgrade.
I developed a mod for Total Annihilation decades ago called World Domination in which NATO and a new Russian pact face of.
I guess it was rather prophetic lol.
I essentially created what I wanted Red Alert to be.
Potential features for your NWO RTS game:
What?
Ahhhhhh thanks :)
Bravo! RTS hasn't seen some good games for a while in my opinion. I still fire up Rise of Nations now and again.
I developed a mod for Total Annihilation decades ago called World Domination in which NATO and a new Russian pact face of. I guess it was rather prophetic lol. I essentially created what I wanted Red Alert to be.
Did it have biolabs? It needs biolabs. It should have biolabs. We have lots of biolabs if you need any, fren.
I've got a fever, and the only cure is more biolabs!
Can’t wait to play it
Sick! I loved Zero Hour back in the day. I’ll check this out.
I'm unfamiliar, looks like perhaps a mod for Empire at War?
Sounds interesting though.
user name checks out
<jealous of your modding skills, was looking into modding for Ark 2 but I need to learn UE5 "real quick" lol>
Seth here,
Right or wrong, I support the fucking of Disney. All day. Every day. Until the end of time.
it's not a star wars game. it's a MOD for a different game that's themed around star wars.
Username checks out. Not a compliment.