Hollywood accounting is notoriously nontransparent. They do a bunch of accounting magic to make it look like the movie didn't turn a profit. This is because some people who work on the film (huge stars usually) get points or percentages of the profits. Well if the movie doesn't make any money you don't have to pay that person anything. Really huge stars can negotiate for gross points rather than net points and avoid all that.
Yeah, there's no way the budget needed to be that high. If someone actually competent and devoted had managed to wrest control away from KK and her latest hack director Mangold, they could've fixed the movie's issues at a reasonable cost, I'm sure of it. Hollywood refuses to fix its own broken system because it hates honesty.
No offense, but how much do you know about making movies?
What IS an average / normal cost for a given type of film?
Meaning; a Romantic Comedy will obviously have a different budget from some globe-trotting action movie.
But what DOES it cost to make a film, realistically?
Just asking questions. We can't say $X is "too much" unless we have a baseline.....
I definitely agree with u/patrioticfrogman that pedo-wood does all sorts of shady shit to prevent sharing their loot.
That's been a thing forever, though.
SO many stories of actors being promised this or that and being screwed, etc.
But for the past couple decades, I think pretty much any & every halfway serious actor has a manager, so it's really their fault if their client gets screwed on a contract that the manager / management company should have scrutinized.....
That doesn't smell right especially with how CGI can save the costs of dozen's of movie sets.
The same stuff is happening in all industries. They save $1 because of budget cost, computer or AI generation, or off-loading some work to cheap countries like India, but then they multiply the marketing or other external cost by x10 the amount they saved.
In video games, even like 10 years ago, actual development was only like 20% of the actual cost of the game, the rest was management/marketing/etc. The ratio is probably higher nowadays.
I'm beginning to think that both sports and unHolywood are large money laundering operations.
$250 - $300 Million to make Indiana Jones? That doesn't smell right especially with how CGI can save the costs of dozen's of movie sets.
Hollywood accounting is notoriously nontransparent. They do a bunch of accounting magic to make it look like the movie didn't turn a profit. This is because some people who work on the film (huge stars usually) get points or percentages of the profits. Well if the movie doesn't make any money you don't have to pay that person anything. Really huge stars can negotiate for gross points rather than net points and avoid all that.
Yeah, there's no way the budget needed to be that high. If someone actually competent and devoted had managed to wrest control away from KK and her latest hack director Mangold, they could've fixed the movie's issues at a reasonable cost, I'm sure of it. Hollywood refuses to fix its own broken system because it hates honesty.
No offense, but how much do you know about making movies? What IS an average / normal cost for a given type of film?
Meaning; a Romantic Comedy will obviously have a different budget from some globe-trotting action movie.
But what DOES it cost to make a film, realistically?
Just asking questions. We can't say $X is "too much" unless we have a baseline.....
I definitely agree with u/patrioticfrogman that pedo-wood does all sorts of shady shit to prevent sharing their loot.
That's been a thing forever, though. SO many stories of actors being promised this or that and being screwed, etc.
But for the past couple decades, I think pretty much any & every halfway serious actor has a manager, so it's really their fault if their client gets screwed on a contract that the manager / management company should have scrutinized.....
IMHO.....could be wrong....
The same stuff is happening in all industries. They save $1 because of budget cost, computer or AI generation, or off-loading some work to cheap countries like India, but then they multiply the marketing or other external cost by x10 the amount they saved.
In video games, even like 10 years ago, actual development was only like 20% of the actual cost of the game, the rest was management/marketing/etc. The ratio is probably higher nowadays.